

Knight: Knights are the heaviest of all classes. They use large, two-handed weapons, such as the longsword and battleaxe. They can also use bigger shields than the other classes. Sacrificing speed for armor, they are the slowest class in the game, as they move very slowly and their attacks leave them open for longer periods of time than other classes. Fixed reported missing textures/materials on meshes and BSP.The unique skill of the Knight allows him to wield a main sword (but not the axes or hammers) in a single hand, use a shield, or increase his speed at the expense of base damage. Fixed reported stuckspots and collision issues. Pickables not registering "use" impulse. Teleporting issue regarding "The last battle event", leaving players behind in the dungeons. (Was disabled, changed the cost to 999 stamina) Lifesteal buff not giving HP upon a successful hit. Toggable Dynamic Lightning not appearing for clients. Fixed a broken Blue potion in the Crypts. Fixed the sound range on Lootbag and Locked_door sound. Removed "use" Delay on pickables that disappear for the same duration anyway. Fixed one of the spawns belonging to the wrong team in "The last battle event". Fixed Stamina battlecry buff reducing your stamina to 100 after Stamina potion buff. Fixed PhysVolume getting players stuck on the gate, before the Game start. Added missing fire particles for torches in the Church. Fixed artifacts and weapons displaying shadows before the initial spawn. Fixed lever triggers being hard to click on. Fixed Killvolume not damaging players in the Cave Dungeon. Fixed Weapon chests not displaying the spawned weapon. Removed unusable Quiver Artifact in the "Forest Dungeon" Made it a bit easier to get the Flag weapon. Nerfed "blood skeleton event" (reduced botcount) Increased the cost of the Spear in shops to 30 (25 before). Increased the cost of the Halberd in shops to 40 (30 before) Added a private Objective popup for players that join the game after it begun. Added a random rare Skeleton Sharpshooter spawn. Added a new potion: (Potion of Reinforcement) - Teleports to a random teammate. Added several curiosty-type items that teleports the player to a specific dungeon. (No more initial spawn for the horde, less struggle for the server). Introduced better custom AI for Dungeon Guardians. Added sound when using lifesteal potion.

Another attempt at removing dodge for Mason MAA. Another attempt to fix lifesteal not giving HP. Added description for items when you are out of money. Fixed Reinforcement potion teleporting to the wrong team. Please try to play with DoF ON (Depth of Field option), without it you will miss the true atmosphere of the dungeon as well as some important transition/teleport effects. Map was made to be played with larger player counts (ideal: 16-24 players). If adding bots doesn't start the game then type: startgamemanual in console You can TEST the map without actual players by typing in console: addbots 1 You need at least 2 players to start the game, otherwise you won't be able to leave the spawn.
CHIVALRY MEDIEVAL WARFARE ARMOR MODS DOWNLOAD
Select "Click to download subscribed Steam workshop items" in the bottom right corner. Open Chivalry through steam and select: Launcher (SDK, workshop, Safe mode)ģ.
CHIVALRY MEDIEVAL WARFARE ARMOR MODS HOW TO
How to download the map (for yourself).Ģ. Please report any bugs on this workshop page in the discussion tab. Experience randomized events! Gather artifacts and slay the enemy players to ensure victory for your team! Grab all the loot you can find, including: Coins, weapons, armor upgrades, potions and more! Fight the restless horde on your every step. Random Dungeon is a TO2 map featuring Agatha vs Mason vs Horde gameplay.
